Hướng dẫn build lord knight ragnarok
Overview Show Rune Knights are the final evolution of the Knight classes. Their name is often abbreviated and referred to as "RK". They have traded in their Pecos for new dragon mounts and are ready to do some serious damage with an arsenal of new powerful attacks while also having the highest HP pool compared to other classes. Rune Knights have a slower startup leveling-wise, but they can become one of the most versatile and powerful classes in the game. Unfortunately, they suffer from a poor skill tree layout, forcing players to have to get 22 job points to max a basic AOE leveling skill (Ignition Break), or going with a Dragon Breath build early on, which may not be very strong in the first 20-30 levels. Rune Knights aspiring to have a Dragon Breath end-game build but do not want to use a skill/stat reset may resort to being mainly a party tank for 20-30 base levels until their HP and SP pools are higher for better damage, as that is how the Dragon Breath skill formula is calculated. The upside is that Bowling Bash and Brandish Spear is one of the most powerful non-third class AOEs and can be used until level 110-120 or so, but does require a good weapon. Dragon Breath ignores reductions in PVP / WoE and is one of the main killing skills, but depends on party buffs such as Magic Strings and Sacrament. Finally, there are the the runes themselves. Players who choose the Rune Knight class are introduced to a new system of buffs and attacks in the form of rune stones. These consumables provide the user with immensely powerful buffs that range anywhere from a large increase in DEF/MDEF, potting ability, and massive damage increase. Unfortunately, creating runes consumes materials, but their sheer power makes them worth their cost. It is highly recommended that every Rune Knight should get the maximum level of Rune Mastery. Job Change GuideSee Rune Knight Job Change Guide for detailed information. This test is very easy, but it is strongly recommended to have high DEX (70 DEX is recommended) or use a high level of Twohand Quicken and Spear Dynamo for the final part due to the mobs having such high flee rate. You will be pitted up against three very powerful minibosses. You must time the use of your runes accordingly to allow yourself time to heal/get in hits. BuildsDragon Breath Build
Dragon Breath and Dragon Water Breath damage depends on Max SP and CURRENT HP. Most Rune Knights have their builds centered around the Dragon Breath and Dragon Water Breath skill. Dragon Breath builds are versatile - Tanking, Mobbing, MVP, WOE, PvP. Dragon Breath is a powerful AoE attack that scales with level/HP/SP. Unfortunately, it is mediocre until around level 130+ due to requiring the player to have a high HP/SP pool and the lack of available monsters weak to the element before level 120-130. Players around level 100 will find themselves only doing 4-6k damage in basic gear and 6-10k with excellent gear, and will most likely have to rely on tanking for parties until lvl 130+ to level up. At lower levels, flat SP bonuses (Ex: +250 SP) provide much more damage than gears that give a % of SP (Ex. +10% SP). Players may find themselves having to keybind multiple weapons in order to play this build effectively. For example, switching between a weapon for damage output or one for survivability with HP regen. While this build is not consumable intensive, having items that boost Max HP and Max SP will differentiate the Great from the Good. The 25% Max HP and Max SP bonus from Transcendence is a must for this build. While leveling as a Lord Knight, if the player chooses to level with 1 STR, having a sufficiently heavy spear for Clashing Spiral is crucial. Note: Dragon Breath and Clashing Spiral cannot be interrupted and does not require a Phen Card (or other equipment / cards that provide the effect). Skills: Dragon Training 5 / Dragon Howling 5 / Dragon Breath 10 / Dragon Water Breath 10 / Rune Mastery 10
Ignition Break Build
Rune Knights requires job level 23 to reach Ignition Break 5. The Ignition Break build tends to have higher DPS than Dragon Breath builds for leveling, especially at lower levels (100-130) when an RK's HP / SP pool is not high. During Ignition Break's 2 second cooldown, Bowling Bash is usually the next best skill to do additional damage, which is why this build is often referred to as the IB + BB build. Rune Knights can get both Dragon Breath AND Ignition Break if they wish (although they will need to gear accordingly to get the full effect of Dragon Breath), while still maxing Rune Mastery. Chaining Bowling Bash with Ignition Break can produce high AOE DPS. Using IB + BB to MVP is possible and effective as well. Skills: Ignition Break 5
ASPD/Frenzy Crit Build
With Twohand Quicken or Frenzy and the addition of the Rune Knight's Asir Rune, Rune Knights are capable of reaching maxed out ASPD quite easily. Two handed Swords are the preferred weapon of choice due to the Twohand Quicken buffs, although other weapons can be used with Frenzy. This build is HEAVILY gear dependent and benefits greatly from expensive Auto-Cast gear like 'CD In Mouth' and 'Ring of Flame Lord'. WARNING: This build is difficult to level. This build is specialized for single target DPS (leveling post 99 is all about mob leveling). This build is also very expensive to level and is not recommended for new players. This build is often considered a 'for fun' build, although it can reach respectable DPS with high investment. Many ASPD RKs will depend on Ignition Break as their main AOE and leveling skill. This build depends on expensive gear to limit the stat point investment in AGI. Even without the Alca Bringer, the RK class is capable of hitting 193 ASPD with even lower than 90 AGI, leaving you more points to sink into other stats. There are many Lord Knight skills which are key to maximizing your auto-attack DPS, which is why it is mandatory to rebirth into Lord Knight for this build. Skills: Enchant Blade 5 / Rune Mastery 10
EquipmentGeneral EquipmentThese gears are suitable for any Rune Knight build. They won't be mentioned for the specific RK builds, but are sometimes the best option. Weapon Cards for weapons
Armor Shield with each of the common racial resist cards. For MVPing: Headgear
Cards for Headgear
Garment Card option for Garment Hundred Spears Set This set is mandatory for maximum damage with Hundred Spears (and all four pieces must be worn to get the bonus damage). Can be obtained for FREE by doing Mora Village quests and earning coins. This set also compliments the Dragon Breath skills nicely due to the HP increases and possible SP enchants on it. Ur's Plate Ur's Seal [1] Ur's Greaves [1] Ur's ManteauGoibne's Set This set is good for players who have a lower budget but still wish to enjoy the Dragon Breath build or to have higher HP. It's a tank set to get a player started until they can make a more customized set. Recommended to wear all set pieces for the HP and SP bonus. Only downside to this set is the lack of reductions and slots to card any of the pieces. Replace the set with Variant Shoes once able to afford it. Goibne's Armor Goibne's Helm Goibne's Greaves Goibne's SpauldersDragon Breath BuildWeapon For Dragon Breath: For Hundred Spears: For Clashing Spiral damage: Cards to use with weapon: Shield Headgear Anything that adds HP/SP, reduces after cast delay, provides leech or reduces cast time. Some options include: Upper: Middle: Lower: With these cards depending on the situation: Armor Cards to use with armor: Garment Card options for Garment: Shoes Card options for Shoes: Accessories Card options for Accessory:
Costume/Shadow Equipment
Ignition Break BuildWeapon The best weapon is probably a level 4 weapon with as many slots as possible for True Seyren Windsor Cards. Cards to use with weapon: Upper Headgear Middle Headgear
Lower Headgear Armor Other options aside from set pieces are: Cards to use with armor: Shield Card options for Shield:
Garment Card options for Garment: Shoes Card options for Shoes:
Accessories Card options for Accessories: Costume/Shadow EquipmentAgi/Frenzy BuildWeapon It Is recommended to enchant these weapons with 2x Crit to free up other slots for more ASPD boost Cards options to use with weapon: (better if using the full card set) For fun cards: Headgear Armor Card options for Armor: Garment Card options for Garment: Shoes Card Options for Shoes: Accessories Card options for Accessories: For more damage output: Class DataSkills
Job Bonuses
ASPD
External Links
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